We provide our most popular reptile cage options on our website, customizing your custom reptile cage is just a few clicks away. Our custom reptile cages are handmade in the United States from the highest quality materials. To change the unit icon, you can replace the icon.What makes Kages™ custom reptile enclosures different? "leftProjectile" allows changing the projectile for the off-hand weapon (if any) just like the right one in the introduction.It can be edited using the voice id from the file in the introduction. "voiceBundle" allows selecting the voice."m_movementTypes" Shows the unit type, use "., Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" for ranged and "., Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" for melee.There is one for each cosmetic so it can get quite long and difficult to edit. "m_propData" contains "m_positionOffset", "m_scale" and "m_colors" that allow manipulating the clothes on the unit to create the strange-looking units you see in the workshop, like drones and the like."m_props" lists the clothes on the unit, they can be edited using the clothes id from the file in the introduction."m_health", "m_movementSpeedMuiltiplier", "m_massMultiplier", "m_sizeMultiplier", "customCost", "unitDescription", "voicePitch", "voiceVolume", "attackSpeedMultiplier", and "damageMultiplier" allow changing the health, movement speed, mass, size, cost, description, voice pitch, voice volume, attack speed, and damage stats respectively and function just like in the unit editor."m_colors" and "m_isTeamColor" under "m_rightWeaponData" or "m_leftWeaponData" Allow recoloring the weapon (I suggest trying it first with a custom-colored weapon to match the expected input.)."m_scale" under "m_rightWeaponData" or "m_leftWeaponData" Allows re-scaling the weapon by changing its x,y and z values."m_positionOffset" under "m_rightWeaponData" or "m_leftWeaponData" Allows offsetting the weapon position by changing its x,y and z values."m_holdingWithTwoHands" Whether the weapon is two-handed or not, can be true or false only.Here's a breakdown of how to use the parameters that weren't mentioned in the introduction (that I know of, of course) DO NOT edit your modified units in the Unit Creator, you may edit the rider units and save them but not those that were modified using this method or they will return to normal.Place your units in the sandbox to test them.Go to the end of the file and find the "rightProjectile" parameter and change its "m_modID" value to -1 and its "m_ID" value to whatever projectile you need by using the projectile ids from the file (Only if the unit has a weapon to begin with, like a hwacha or a tank). ![]() Or like this if it's more than one (notice the colon between the ability instances) Syntax is extremely important, so make sure your ability syntax looks like this if it's a single ability: Find the "m_combatMoves" parameter and add abilities from the file as you see fit.Hence, I recommend that you use only the right weapon for those units and change the projectile instead. (Note: You are free to experiment with those, but if you use an invalid weapon id, like a bow for a ballista, the unit will break and you'll have to close the game and try again with a different weapon id. Find the "m_rightWeapon" parameter and set its "m_modID" value to -1 and its "m_ID" value to whatever weapon you need by using the weapon ids from the file (Only if the unit has a weapon to begin with, like a catapult or a tank).Find the "m_unitBase" and change the "m_ID" value (1760500345) to the base unit ID you wish to use from this file (Props to its creators, btw) for instance 1146934227 for a horse, 162532997 for a raptor, and 1620026876 for a tank.unit file with notepad (or any other editor like notepad ) The unit info is displayed as a JSON Open the first folder, it contains the last created unit info in a.Go to CustomContent\CustomUnits sort by date modified.Browse TABS local files (Usually: C:\Program Files (x86)\Steam\steamapps\common\Totally Accurate Battle Simulator).Add the two units to a faction and save it.But do set its melee or ranged type, voice, stats, and price for you won't have the chance to change them again using the unit creator and will have to change them in the unit file instead. Create the soon-to-be tank, horse or whatever and set its rider (if any) and save it (Note: avoid giving it weapons or clothing.Create the unit rider (if any) and save it (Note: for ballistas, catapults, hwachas and the like it's better to have units without weapons, since they won't be quite able to use them while operating their machinery.).The main steps to create a Tank, Horse, Ballista or any other unit are fairly simple:
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